Version 0.10.1
- Browse the four core scenarios: Annihilation, Domination, Supplies and Firefight, with game-size-specific setup, objectives, scoring and deployment maps. Maps follow your theme and distance preference.
- Ammunition pages now show compact mechanics and linked State effects. Weapon profiles link reviewed Ammunition components and separate Traits, Labels and States for easier lookup.
- Rules references explain more of the conditions and exceptions that matter during play, including Immunity, Dodge, Reset, State cancellation, Smoke/Eclipse and Critical Saving Rolls.
- Corrected explanations cover IMP-2 Discover modifiers, Stealth against Deployables, Deployable Cover, TinBot sharing and Fireteam formation requirements. Special Weapon references explain their distinct modes and keep unresolved source disagreements visible.
- Visibility Zones are easier to find through search, the Glossary and linked rules tooltips; longer rules cards use clearer sections and separate source notes.
Detailed changesFull release notes
Added
- Data processing + Web backend + Web frontend: Add the four current core scenarios, with a default 300-point selection, point-dependent setup/scoring, linked scenario Rules and Skills, source notes and deployment maps generated from the maintained geometry. Scenario selection is shareable; maps support Light/Dark themes and inches/centimeters.
- Data processing + Web backend + Web frontend: Add compact, source-cited mechanics for all eleven base Ammunition references, including conditional State effects and Critical exceptions. Weapon profiles link base Ammunition and the reviewed AP+DA, AP+Exp, AP+Shock and AP+T2 components while retaining imported Saving Rolls.
- Data processing + Web backend: Add distinct rules references for Drop Bears, Flash Pulse, Kobra Pistol CC Mode, PARA Mine, Mines, Cybermine, Chest Mine, PT: Endgame, Sepsitor, Sepsitor Plus and WildParrot. Explain mode-specific behavior and preserve disagreements with Army or other cited sources without silently changing imported profiles.
- Data processing + Web backend: Identify Combined Saving Rolls on the six Plasma Hit/Blast profiles in the Weapon API, including the additional ARM Saving Roll for a Critical. Keep these distinct from Combined Ammunition and retain source profile values.
- Web backend + Web frontend: Make Visibility Zone and its Low, Poor, Zero and White Noise variants discoverable in search and the Glossary, with linked explanation tooltips in rules text.
Changed
- Data processing: Reduce database rebuild time, especially on Windows, while preserving generated contents, validation and deterministic release artifacts.
- Data processing + Web frontend: Present long rules references in topic-based paragraphs with separate source notes. Immunity keeps Requirements, Effects and Restrictions in order, followed by clarifications, examples and five reviewed interactions with conditional outcomes and evidence labels. Explain AP+DA protection and the Flash Pulse exception without implying that unreviewed combinations have been resolved.
- Web backend + Web frontend: Group Weapon properties under Traits, Labels or States, linking each to its owning reference. Use reviewed N5 names for legacy Army labels; original wording remains available in Developer Mode and unknown properties remain visible.
Fixed
- Data processing: Correct IMP-2 Discover modifiers and Stealth's Deployable exception; explain Deployable Cover's Vitroferro cap and eligibility, and TinBot owner requirements, Fireteam sharing and non-stacking benefits. Kobra Pistol links the correct CC Attribute.
- Data processing + Web frontend: Identify Fireteam Type counts as formation requirements, distinguish ongoing integrity and type persistence, and preserve the existing count data.
- Data processing: Clarify Dodge and Reset roll/movement conditions, cumulative State penalties and cancellation exceptions; explain Smoke/Eclipse opposition and Visor limits, AP/E/M rounding, T2 Critical Wounds and Continuous Damage's extra-roll exception.
- Data processing: Correct Counterintelligence's Command Token effects, Protheion's Attribute penalty and post-death limits, Controlled Jump timing/cancellation and its Speedball exclusion. Clarify Doctor, Engineer, MediKit, GizmoKit, Intuitive Attack, Disposable, Double Shot, Non-Lethal and Boost exceptions, and BS Weapon (WIP)'s Skill restrictions.
- Web frontend: Display no Saving Rolls for Weapon profiles without a Saving Attribute.
- Data processing + Web frontend: Correct Annihilation's 350-point surviving-force scoring boundaries and Supplies' edge-to-edge Supply Box placement at every game size. Preserve Domination's printed 350-point 6 SWC and explain the unresolved source inconsistency.
Upgrade notes
- Deployment: Deploy the release-matched application and both tracked runtime databases together. Older rules databases are incompatible with the new scenario references; local installations maintaining their own generated data must rebuild the rules database from this release's curated inputs. Tagged production deployment uses the bundled databases and must not rebuild them on the server.