An open-source community reference for Infinity
Know your options.
InfinityDB brings official Infinity Army information and N5.3 rules references together so you can move between armies, profiles, Fireteams, Equipment, Weapons, Skills, Traits, States, Hacking Programs, and related rules without having to piece those connections together yourself.
01
Explore units, profiles, and rules
Browse units by Army, profile, availability, Skill, Equipment, and Weapon, or inspect an Army's Fireteam chart directly. Unit pages bring together profiles, loadouts, AVA, characteristics, and Army-specific relationships, while the reference pages let you approach the same information from the rules or equipment side.
02
Follow rules instead of hunting for them
Skills, Equipment, Traits, States, and Hacking Programs include concise summaries, links to source material, and related rules where the connection is clear. The goal is not to replace the rules, but to make relevant information easier to find and follow.
03
Know where information comes from
InfinityDB keeps official Army information, rules references, and project-added explanations distinguishable. When the available sources are incomplete or ambiguous, that uncertainty should remain visible instead of being presented as certainty.
Where the project is going
A more connected Infinity reference.
The aim is to make units, Armies, Fireteams, Skills, Equipment, Weapons, Traits, States, Hacking Programs, and related rules easy to follow from one another. Current work focuses on clearer presentation, consistent navigation, better search and discovery, and broader coverage of the current N5 rules.
Explore units โ
What guides InfinityDB
Three principles
Accuracy
InfinityDB aims to reflect official sources faithfully. When information is incomplete, version-specific, or ambiguous, that uncertainty should remain visible rather than being silently guessed away.
Connectivity
Related information should be easy to follow. InfinityDB links rules and game information when the connection is clear, while avoiding links that would imply more than the rules support.
Transparency
InfinityDB is a non-commercial open-source community project and is not affiliated with Corvus Belli S.L. The Infinity artwork, logos, symbols, and game data remain the property of Corvus Belli, which has explicitly permitted InfinityDB to use and redistribute the graphical assets used by the project. Those materials are separate from InfinityDB's MIT-licensed original work.
Privacy policy
Private by default.
No visitor profiles
InfinityDB does not require an account, assign persistent visitor identifiers, or use advertising trackers, fingerprinting, or visitor-level analytics. Operational monitoring is aggregate-only and excludes IP/geolocation, user-agent/fingerprint, referrer, cookie/session/preference values, query/search terms, and per-user navigation histories.
Browser settings stay yours
Settings use browser sessionStorage by default and InfinityDB does not use localStorage. Persistent first-party cookies are created only after you enable Remember settings and accept the confirmation. They contain settings values only, last for up to one year, and are deleted when Remember settings is turned off.
Shareable state is explicit
Search and filter state may be encoded in a URL so it can be bookmarked or shared; that URL can therefore also appear in your browser history or wherever you choose to share it. InfinityDB excludes those query/search values from its aggregate metrics. Hosting/network infrastructure still has to process connection metadata to deliver the site, and external links follow the destination site's own privacy policy.
Independent community project
Made by Johannes "Franky" Haglund
InfinityDB is created and maintained by Johannes "Franky" Haglund and developed in the open. Source code, issues, suggestions, and project history are available on GitHub.
View the project on GitHub →
Transparency
LLM code disclosure
This project has used large language model (LLM) assistance during development. LLM-generated suggestions and
code are reviewed, tested, and remain the responsibility of the project maintainer. The data, game terms, and
artwork assets originate from their respective sources; LLM assistance does not imply ownership of those
materials.